![]() This is part of the (3.5e) Revised System Reference Document. Mithral has 30 hit points per inch of thickness and hardness 15.īack to Main Page → 3.5e Open Game Content → System Reference Document → Equipment Open Game Content ( place problems on the discussion page). Weapons or armors fashioned from mithral are always masterwork items as well the masterwork cost is included in the prices given below. (A longsword can be a mithral weapon, while a scythe cannot be.) Items not primarily of metal are not meaningfully affected by being partially made of mithral. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).Īn item made from mithral weighs half as much as the same item made from other metals. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. ![]() ![]() Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. This material is published under the OGL 1.0a. ![]()
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